People become a tribe when they share an experience, especially an experience with emotional impact. The impact can be serious, such as being stranded together on a desert island, or trivial, such as everyone being puzzled about something. A game has amazing power to unify a group of strangers and give it identity, and it uses a trivial emotional experience to do so-much easier to do than strand everyone on a desert island.
Some say humans function best when are part of a strain of about twenty games and a temporary (one way or temporary) version of this microcosm. Here's a game to do this:
Broom
This game is old enough for people to dance. That is, from high school through about 95th This also works with people to work in a wheelchair. It works best with more than a dozen participants, and works well with a group of strangers. In an economic context, and development of group unity, thisPlay makes a good place to find a solution and act on it. If you do not want to dance, you can play this game for a fun dance and called it an exercise in gymnastics.
Get a broom. A normal flat brush is better. Janitor fucks do not even own work (and loose my head and make a jump to pole dancing). Its main characteristics is that they are about human height, easy to grasp with both hands, and rather Light.-So you can dance with him.
Collect alla circle with you (and the broom) in the middle. Announce that you are going to demonstrate a special dance, and it is their job to figure out the secret of the dance. Feel free to give preposterous background info, like this is what the boss does in his office when the door is closed, or you learned it from a Samoan witch doctor.
Make a big production out of preparing to dance (bow, curtsy, greet the broom, ask for the dance, whatever), then dance with the broom. Spin around, make some goofy motions, fancy footwork. Sing. Whatever. The idea is to make everyone think there's something about the dance that they have to imitate. It's a good idea to do something more than once.
After about ten seconds of this, approach someone in the circle, hand them the broom, and say, "Now you do it." This is the key to the game: After the performance, hand the broom to someone and say "Now you do it." Nothing else matters.
You can prep someone in advance if you want. If you do, make sure everyone knows they know, so when they demonstrate and confidently hand off the broom, everyone will expect the confident hand-off.
Demonstrate as necessary. Eventually someone will catch on, and everyone usually figures it out fairly quickly after that because of the sudden confidence of the dancer.
Go immediately to another activity such as food, the main meeting, or another game, but make the transition in a relaxed manner so people can talk about the game.
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